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Gabriel Padinha

Âncora 1
Summary

Game designer with 6 years of professional experience with mobile, VR, console and PC games. Skilled at System Design, Balancing and Game Feel. I've previously worked in different titles, being the most recent and notable ones Coromon, Horizon Chase 2 and currently part of Fortnite's balance team on Epic Games.

Professional Experience
Game Designer - Epic Games
​May 2023 - current
• Fortnite Balance Designer directly involved with balance decisions.
• Analyze data from all skill ranges and elos and balance the game around it in order to have a healthy and competitive environment across multiple skill levels.
• Balance of game weapons and utility items.
• Balance of other game elements, such as in-game economy, pricing of upgrades, weapons, hirings and loot pools.
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Game Designer - Aquiris Game Studio
​2021 - 2023
• Design and concept game systems and mechanics.
• Create and maintain documentation up-to-date.
• Break down features for development team.
• Balancing of every system in the game, from defining pipeline to actual numeric tweaking.
• Work closely with Level Design team, provinding guidelines and parameters.
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Game Designer - Black River Studios
​2018 - 2020

 

• Design and concept game systems and mechanics.
• Transform high-level ideas into detailed game concepts
• Create and maintain documentation up-to-date.
• Work closely with the team, easing members communication.

 

 

Intern Game Designer - Black River Studios
​2017 - 2018

 

• Prototype and develop game concepts.
• Report testing feedback to game design leads.
• Idealize and pitch game ideas.

 

 

Game Developer - FabriQ
​2017 - 2017

 

• Code and update game mechanics.
• Work closely with game design team to implement game systems.
• Create and keep development documentation up-to-date.

Skills

Adobe Animate

Adobe XD

Adobe Photoshop

Git

Unity 3D

Unreal Engine 4 and 5

Atlassian Package

Agile Methodologies

C#

Documentation & Spreadsheets

Rational Design

User Experience

Languages

Fluent English

Fluent Spanish

Native Portuguese

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Education
Digital Games Technology - Amazon State University

​2015 - 2018

 

• 2D and 3D art for games.
• Game Engines such as Unity 3D, Phaser, Construct, etc.

• Game Design.

• C# and Javascript 
• Production methods such as agile (scrum).
• Sound and Music for games.
• Storytelling and Narrative.

 

 

Game Development - Samsung Ocean Center

​2015 - 2015

 

• Game Design.

• Game Production
• Game Programming.
• Developing and pitching game ideas.

Publications & Awards
Leading a Writer's Room for Games

In this featured post, I share some practical tips and tricks on how to conduct a Writer's Room to gather narrative ideas for games.

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Balancing Tips - How We Managed Math on Idle Idol

In this featured Gamasutra post, I share some practical tips of stuff I used to balance Idle Idol - our kpop themed Idle Game..

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Designing an Intelligent AI for Conflict0: Revolution

This featured Gamasutra post covers through the lens of a game designer the way we created an AI fun to interact with in our last turn-based strategy title.

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Shaping narrative through level design

In this post, I go through Dead Body Falls halls and rooms to explain how we did the level design in a way that would assist the narrative.

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Designing with purpose - A Resident Evil 4R enemy analysis 

An analysis of how enemies in Resident Evil 4 Remake were designed as different tools to create different combat experiences depending on how they're combined. ​

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Tin & Kuna - Best Design 
SBGames 2020
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Dead Body Falls - Best Narrative
SBGames 2018
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